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About Digital Art / Artist Member Ahnna Jade MootsFemale/United States Group :iconfantasy-ocs: Fantasy-OCs
 
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  • Mood: Artistic
I may be losing my mind:
Why I thought: "Hey, I can draw ok, I can pick up on simple code pretty well, I like to tell stories from role playing perspectives anyway, I can totally make a fun visual novel - brush on my skills, make my life sound a bit more awesome, maybe get the thing on peoples phones, this'll be easy!"
Looool.

As it turns out (and wow am I naive or offensive or both) writing is hard! Drawing is.. as it's always been, so there's nothing of strict note there, aside from that while it should have been the quickest coming element to this is comically the furthest behind. Coding, on the other hand, I have found bizarrely therapeutic (even as I'm sure the term 'coding' illustrates my proficiency perfectly).

I've been using Gideros to try and make an IOS port first and foremost for Ebon Light. Gideros uses a language called Lua and between Gideros and Lua making up a visual novel system came relatively smooth. Relatively. Kind of. Visual novels on IOS have become more and more popular since I started with this idea, which is encouraging and a little frightening. I feel like I really should have had this project done a year and a half ago, which aside from pure efficiency would have allowed it to stand out a bit among the sea of IOS apps (assuming with great optimism all went well on that end) whereas now I've lost any novelty advantage. That said, that this medium at all is making it to apps, becoming a bit more polished and appreciated is awesome. I love video games, man, and I don't know that even I would call a visual novel a 'game' - but if it is, the good ones, you know, the good ones, I could play them about as much as an RPG. RPGs being, of course, the end all of video game happiness for me.

So, in the past few months Gideros went open source before releasing it's PC port and where the community will take the project is in the air. It seems like writing a PC port in Ren'Py will be the way to go. Ren'py scared me at first - I was afraid I would be limited to the confines of a hobbyist program with limited capability, potential, and perhaps even a certain stigma, but with a bit of research that's ceased being a concern. It is entirely possible to make a polished, artistically rich, carefully constructed story with Ren'Py - it is a tool like any other, and what one chooses to do with it... 

At any rate, though the past few months were slow going I've got pieces coming together now. Though this is not the walk in the park I had in my head initially, finally getting this sucker done, if it's even a fraction as interesting to play through as I hope, will be pretty awesome.

About the project:
Checking out the gamedev tumblr blog would probably make things a bit easier to grasp, but I've bee working on for what seems like ages now a visual novel based in a fantasy setting. You play as a female protagonist and maneuver a merciless dark society as the intrigue and danger threaten your life and those around you. You can choose to utilize a power given you by chance and become a hero, tyrant, or merely try to stay alive. Carefully, you must decide who and what to ally yourself with to further your goals, and perhaps in all the chaos you will find deep friendships or even love.

And other art stuff:
OTHER THAN THAT, not being properly employed gives me all this free time to devote to this project and ~beyond~! I'm attempting to buckle down and take advantage of all this, clean up all these art files I've had for years and years now that I've finally learned how to discipline myself. It's strange that I can be as old as I am and with all my introspection and find these little, obvious lessons so difficult to grasp:

Things don't have to be perfect, because they can't be.
Don't feed the anxiety behind wanting to change something you can't.
Moving forward sometimes just looks like accepting what is and turning a new page. I mean, duh, right? But yeah, no, took me about 27 years for that one.

So in that regard I've been attempting to take all of these old pictures that seemed lost in this weird, dark black hole merry-go-round of never being quite done and perpetually being refit and attempting to just... finish them. Lock them away. Throw away the key. Move on! This shameful trail behind me of all my mistakes where I don't measure up - what even is that? That's... life! Seriously! .. SERIOUSLY! So, I'm done. I've got a mission, these goals, this feeling for once that I can abandon expectation and just accomplish this silly little simple thing, and that feels good.

So I'll leave this journal with an art quote that's helped me perhaps immeasurably with my art!perspective:
"Art is never finished, only abandoned." - Paul Valery
  • Mood: Artistic
I may be losing my mind:
Why I thought: "Hey, I can draw ok, I can pick up on simple code pretty well, I like to tell stories from role playing perspectives anyway, I can totally make a fun visual novel - brush on my skills, make my life sound a bit more awesome, maybe get the thing on peoples phones, this'll be easy!"
Looool.

As it turns out (and wow am I naive or offensive or both) writing is hard! Drawing is.. as it's always been, so there's nothing of strict note there, aside from that while it should have been the quickest coming element to this is comically the furthest behind. Coding, on the other hand, I have found bizarrely therapeutic (even as I'm sure the term 'coding' illustrates my proficiency perfectly).

I've been using Gideros to try and make an IOS port first and foremost for Ebon Light. Gideros uses a language called Lua and between Gideros and Lua making up a visual novel system came relatively smooth. Relatively. Kind of. Visual novels on IOS have become more and more popular since I started with this idea, which is encouraging and a little frightening. I feel like I really should have had this project done a year and a half ago, which aside from pure efficiency would have allowed it to stand out a bit among the sea of IOS apps (assuming with great optimism all went well on that end) whereas now I've lost any novelty advantage. That said, that this medium at all is making it to apps, becoming a bit more polished and appreciated is awesome. I love video games, man, and I don't know that even I would call a visual novel a 'game' - but if it is, the good ones, you know, the good ones, I could play them about as much as an RPG. RPGs being, of course, the end all of video game happiness for me.

So, in the past few months Gideros went open source before releasing it's PC port and where the community will take the project is in the air. It seems like writing a PC port in Ren'Py will be the way to go. Ren'py scared me at first - I was afraid I would be limited to the confines of a hobbyist program with limited capability, potential, and perhaps even a certain stigma, but with a bit of research that's ceased being a concern. It is entirely possible to make a polished, artistically rich, carefully constructed story with Ren'Py - it is a tool like any other, and what one chooses to do with it... 

At any rate, though the past few months were slow going I've got pieces coming together now. Though this is not the walk in the park I had in my head initially, finally getting this sucker done, if it's even a fraction as interesting to play through as I hope, will be pretty awesome.

About the project:
Checking out the gamedev tumblr blog would probably make things a bit easier to grasp, but I've bee working on for what seems like ages now a visual novel based in a fantasy setting. You play as a female protagonist and maneuver a merciless dark society as the intrigue and danger threaten your life and those around you. You can choose to utilize a power given you by chance and become a hero, tyrant, or merely try to stay alive. Carefully, you must decide who and what to ally yourself with to further your goals, and perhaps in all the chaos you will find deep friendships or even love.

And other art stuff:
OTHER THAN THAT, not being properly employed gives me all this free time to devote to this project and ~beyond~! I'm attempting to buckle down and take advantage of all this, clean up all these art files I've had for years and years now that I've finally learned how to discipline myself. It's strange that I can be as old as I am and with all my introspection and find these little, obvious lessons so difficult to grasp:

Things don't have to be perfect, because they can't be.
Don't feed the anxiety behind wanting to change something you can't.
Moving forward sometimes just looks like accepting what is and turning a new page. I mean, duh, right? But yeah, no, took me about 27 years for that one.

So in that regard I've been attempting to take all of these old pictures that seemed lost in this weird, dark black hole merry-go-round of never being quite done and perpetually being refit and attempting to just... finish them. Lock them away. Throw away the key. Move on! This shameful trail behind me of all my mistakes where I don't measure up - what even is that? That's... life! Seriously! .. SERIOUSLY! So, I'm done. I've got a mission, these goals, this feeling for once that I can abandon expectation and just accomplish this silly little simple thing, and that feels good.

So I'll leave this journal with an art quote that's helped me perhaps immeasurably with my art!perspective:
"Art is never finished, only abandoned." - Paul Valery

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Ahnna's Profile Picture
Ahnna
Ahnna Jade Moots
Artist | Digital Art
United States
Hello! <3

Tumblr: blisslings.tumblr.com/
-- Strictly proper Artumblr: blisstinder.tumblr.com/
Gamedev: underbliss.tumblr.com/
Facebook?: www.facebook.com/blisslings
Twitter??: twitter.com/blisslings

The social networking is frying my brain.
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:iconfennecfyre:
FennecFyre Featured By Owner Dec 11, 2014  Student Digital Artist
Thanks for the llama!
Reply
(1 Reply)
:iconkaye00:
Kaye00 Featured By Owner Oct 26, 2014  Student Traditional Artist
I like your art style, btw, it's very loose and painterly.
Reply
:iconlou2209:
lou2209 Featured By Owner Aug 4, 2013  Student Digital Artist
thank u so much for the watch! super appreciated <3
Reply
:iconmaruceru:
Maruceru Featured By Owner Jul 28, 2013  Hobbyist Digital Artist
Thanks for the watch ^^
Reply
:iconooautumnskiesoo:
oOAutumnSkiesOo Featured By Owner Jul 28, 2013  Hobbyist General Artist
Thank you so much for the :+devwatch: It means a lot to me! 
Reply
(1 Reply)
:iconscsiegel05:
scsiegel05 Featured By Owner Jun 25, 2013
I hope you are still creating art regardless if you post it here or not. You are extremely talented and always have been. –Silvite
Reply
(1 Reply)
:iconfighter-jet:
fighter-jet Featured By Owner Jun 5, 2013
Thank-you kindly for the watch!
You have some gorgeous works here. <3
Reply
(1 Reply)
:icondaytha:
Daytha Featured By Owner May 10, 2013  Hobbyist
Thank you for the fav :)
Reply
:iconnewsha-ghasemi:
Newsha-Ghasemi Featured By Owner Feb 1, 2013  Professional Digital Artist
Thanks for the watch love!
Reply
:iconr-newman:
R-Newman Featured By Owner Jan 23, 2013  Hobbyist
Ahnnnnnnna! <3
You have a slideshow going on under 'newest deviations' and it is distracting me with pretty arts.
Reply
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:iconren-yangze:
Ren-Yangze Featured By Owner Jul 17, 2012  Hobbyist Digital Artist
Its a crime that you don't have a ton of watchers. In any case keep up the great work! Its amazing <3
Reply
(1 Reply)
:iconmyburningeyes:
MyBurningEyes Featured By Owner Jun 22, 2012  Professional Digital Artist
You have some great art, keep up the good work! :)
Reply
(1 Reply)
:icondoorchan:
Doorchan Featured By Owner Apr 11, 2012  Hobbyist General Artist
WOAH HI PERSON WITH THE SAME NAME AS ME
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(1 Reply)
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